Test Commands
Test commands are cheat only
Additionally, to the commands listed in the sidebar, there are some more commands available. They are mostly used for testing, but work the same way to fix bugs
The general syntax is:
/vampirism-test` <command> [<args>]
Charge Sword
Charges the held vampire sword to the given amount.
Syntax
/vampirism-test setSwordCharged <amount> [<players>]
Arguments
Parameter | Type | Description |
---|---|---|
amount | float | The amount of charges the sword should have (0.0-1.0) |
players | player_selector | A player target selector. If not given, the command will be executed on you |
Train Sword
Train the held vampire sword to the given amount.
Syntax
/vampirism-test setSwordTrained <amount> [<players>]
Arguments
Parameter | Type | Description |
---|---|---|
amount | float | The amount of training the sword should have (0.0-1.0) |
players | player_selector | A player target selector. If not given, the command will be executed on you |
Village
Capture
Capture the nearby village for the given faction
Syntax
/vampirism-test village capture <faction>
Arguments
Parameter | Type | Description |
---|---|---|
faction | Faction | The faction to capture the village for |
Abort ongoing capture
Aborts a running capture process in the nearby village.
Syntax
/vampirism-test village abort
Minions
Spawn new minion
Spawn a new minion of the faction with optional attributes. This requires the player to be a lord of the same faction with remaining minion space.
Syntax
/vampirism-test minion spawnNew <faction> [<name>] [<type>] [<use_lord_skin>]
Arguments
Parameter | Type | Description |
---|---|---|
faction | Faction | The faction of the minion. |
name | string | The name of the minion (optional). Custom name for the minion |
type | MinionType | The type of the minion (optional). Skin type of the minion. |
use_lord_skin | boolean | Lets the minion uses the lord player's skin. |
Recall Minion
Call all minions to the player.
Syntax
/vampirism-test minion recall [<player>]
Arguments
Parameter | Type | Description |
---|---|---|
players | player_selector | A player target selector. If not given, the command will be executed on you |
Respawn Minions
Respawns all minions to the player
Syntax
/vampirism-test minion respawnAll [<player>]
Arguments
Parameter | Type | Description |
---|---|---|
players | player_selector | A player target selector. If not given, the command will be executed on you |
Purge Minions
Do not use Purges the minion handler of the player and requires a world reload.
Syntax
/vampirism-test minion purge [<player>]
Arguments
Parameter | Type | Description |
---|---|---|
players | player_selector | A player target selector. If not given, the command will be executed on you |
Nearby Entities
Prints ids of nearby creature entities that can be used to define bloodvalues.
Syntax
/vampirism-test entity
Current Biome
Prints current biome.
Syntax
/vampirism-test biome
Reset Actions
Resets action duration and cooldown for the executing player or given players.
Syntax
/vampirism-test resetActions [<players>]
Arguments
Parameter | Type | Description |
---|---|---|
players | player_selector | A player target selector. If not given, the command will be executed on you |
Garlic Check
Shows garlic strength at the current location
Syntax
/vampirism-test garlicCheck [<print>]
Arguments
Parameter | Type | Description |
---|---|---|
boolean | If set the garlic check will print more data |
Faction Banner
Creates faction banner item for the given faction.
Syntax
/vampirism-test factionBanner <faction>
Arguments
Parameter | Type | Description |
---|---|---|
faction | Faction | The faction to create the banner for |
Entity Classification
Prints entity counts of EntityClassifications (Creatures / Monsters / Hunters / Vampires).
Syntax
/vampirism-test info-entities
Marker
Print a marker into the logfile.
Syntax
/vampirism-test marker [<name>]
Arguments
Parameter | Type | Description |
---|---|---|
name | string | The name of the marker (optional). If not given the marker is named "Marker" |
Debug Entity Data
Write nearby entities to nbt and print the saved data.
Syntax
/vampirism-test printEntityNBT
Aggressive Villager
Arms nearby villager.
Syntax
/vampirism-test makeVillagerAgressive
Spawning Tent
Turns a tent into an (advanced) spawner
Syntax
/vampirism-test tent [<advanced>]
Arguments
Parameter | Type | Description |
---|---|---|
advanced | boolean | If set the tent can spawn advanced hunter. |
Vampire Book
Add a random vampire book to the player inventory.
Syntax
/vampirism-test vampireBook
Run Tests
Runs tests
Syntax
/vampirism-test runTests
Spawn Test Animal
Spawns a cow with low health.
Syntax
/vampirism-test spawnTestAnimal
Healing
Heals the player.
Syntax
/vampirism-test heal
Force Sync for Player
Force a client sync from the server.
Syntax
/vampirism-test forcePlayerSync
Summon Dummy Entity
Summons dummy hunter/vampire without AI, but a damage tracker on right-click.
Syntax
/vampirism-test summonDummy <type>
Arguments
Parameter | Type | Description |
---|---|---|
type | string | The type of the dummy entity. The parameter may be filled with either hunter or vampire |